Turn10 va déployer la mise à jour sur Xbox One et PC d’ici quelques heures. L’occasion pour nous de vous lister les quelques points qui ont évolués sur cette licence.

Probablement la plus sympathique, l’arrivée de la Bmw M Motorsport M8 GTE. Avec sa ligne monstrueuse, cette dernière tourne actuellement en endurance dans le championnat IMSA.




Le Force Feed Back sera également revu et amélioré. Entre autres pour le ressenti des amortisseurs et le grip plus généralement.

Quelques éléments de l’interface utilisateur va également évoluer, dont l’affichage des noms des joueurs en course ou les splash screen par exemple.

D’autres corrections sont également réalisées et listées ci-dessous. Cette mise à jour reste néanmoins assez légère comparativement aux mois précédents.



Release Notes:


  • Driving shaking HUD effects are now set to off by default. Players can still enable these effects in the HUD menu.
  • Fixed unaligned text in Distance Ahead HUD leaderboard.
  • Fixed an issue where, in Split Screen races, timed races are missing the “Time Remaining” HUD element.
  • Fixed an issue in Split Screen where active controller indicator HUD element remained on screen after the game was un-paused.
  • Fixed an issue in Split Screen where Total Distance HUD was not displayed.
  • Added a Target Score element to Drift Rivals events.
  • Target Time element will now update once you’ve beaten a Rival.
  • “Next Rival” HUD element will now update after first Rivals score/time was beaten.
  • Fixed an issue in Rivals where Target Time would disappear when the menu is brought up before last lap element goes away.
  • Fixed an issue where, when using the Conditional HUD setting, the race position HUD element does not appear when gaining or losing places.
  • Fixed an issue where on PC and X1X versions of the game, Forzavista Tunes and Upgrades help buttons are not visible in 4K.
  • Fixed an issue where some players were unable to save changes to Steering Angle from the Homespace/Forzavista tuning menus.
  • Fixed an issue where extreme damper setting was causing jittering and vibration in Thrustmaster wheels.
  • If an AI car and a player cross the finish line at the same time, the win will now go to the player.
  • In Free Play, attempting to homologate the 2015 Chevrolet Corvette Z06 to the Sport GT Division requires the player to go through the homologate sequence twice in order to successfully homologate the car.


  • Removed Current Lap HUD element from all Tag game types.
  • Total Distance HUD element in Timed Races will now count total distance overall laps, instead of resetting after each lap.
  • In Meetups, players in-race and in the lobby now share the same voice chat session and can hear one another.
  • Fixed an issue where a player’s car disappeared if they toggle Simulation Damage on, in a Private MP match. This fix also applies to cars disappearing in public MP matches after contact or after pitting.
  • Fixed an issue where players were left unable to Ready up or Spectate in a Private MP lobby if all players quit out of the race before finishing.


  • Fixed an issue where game music would cut out after the initial Multiplayer experience video.


  • Fixed an issue where, in Specialty Dealer, highlighting non-selected tiles with the mouse displays a red border instead of a blue one. In addition, when a driver is selected in Manual Grid Ordering, they are highlighted in red (instead of blue).
  • Fixed an issue where some players would encounter a black screen after selecting “Restart” in the post-race menu in Rivals.
  • Fixed an issue where, when the player hovered a mouse over any options in the “Sort/Filter” menu the option would flash and flicker.
  • Pressing the ForzaRC button when playing on PC will now display a warning to the player that they will be opening an external application.